Zitat:
Zitat von Lurtz
(Beitrag 13849024)
Kann es sein dass der Black Smear von VA je nach Temperatur schlimmer wird?
Üblicherweise ist LCD langsamer, wenn es kalt ist.
Zitat:
Zitat von phoenix887
(Beitrag 13849029)
Mein Non XT 9070 läuft seit Erscheinen mit -60mV. Idt numsl wie immer bei so Sachen Lotterie.
Bissel Lotterie ist natürlich immer drin. Mich würde aber brennend interessieren ob die N48 die hier mit hohen, negativen Offset angegeben werden auch mein worst case in Ratchet & Clank überleben. :tongue: Leider testet das keiner. ;( Ich bin mittlerweile selbst am überlegen ob ich meinen N48 24/7 mit -45mV (R&C Test bestanden) laufen lasse oder ob ich doch nicht mehr nehme, da andere Spiele wesentlich mehr vertragen. Aktuell lasse ich bsw. -70mV laufen. R&C spiele ich eh nicht.
Zitat:
Zitat von dmsephiroth
(Beitrag 13848821)
Hoffe eher auf 5070ti Modelle ;p
Du suchst doch schon seit Monaten eine 5070 Ti, seitdem gabs zig Angebote. Keine Ahnung auf was du wartest.
Ich habe mir aus Interesse einen R36S Handheld gekauft, der auch heute ankam. Dazu noch eine 128GB Sandisk SD Karte und einen Reader. (Für den TF1 Slot)
Die mitgelieferte Karte sollte man ja möglichst schnell tauschen, "darf" ich das Gerät einmal einschalten zu Testzwecken oder sollte man gleich die Karte austauschen? Sollen ja sehr empfindlich sein, mache mir wahrscheinlich aber zu sehr einen Kopf.^^
Date: December 3, 2025
Driver Version: 32.0.101.8331 WHQL
Fixed Issues:
Intel® Arc™ B-Series Graphics Products:
▪ Battlefield 6* (DX12) may exhibit corruptions in underwater scenes on certain maps.
Intel® Core™ Ultra Series 2 with built-in Intel® Arc™ GPUs:
▪ Battlefield 6* (DX12) may exhibit corruptions in underwater scenes on certain maps.
Known Issues:
Intel® Arc™ B-Series Graphics Products:
▪ Call of Duty Black Ops 6* (DX12) may exhibit intermittent corruptions on certain water surfaces during gameplay.
▪ Europa Universalis V* (DX12) may exhibit intermittent corruption when switching graphics quality settings. It is recommended to use
default Vulkan API to avoid corruption.
▪ PugetBench for Davinci Resolve Studio* may experience an intermittent application crash while running the benchmark.
Recommendation is to change the timeout slider to 1500 seconds or higher, to wait for each test to complete, in PugetBench*
benchmark settings.
Intel® Arc™ A-Series Graphics Products:
▪ Marvel’s Spider-Man 2* (DX12) may experience an application crash with Ray-Tracing and XeSS enabled.
▪ Europa Universalis V* (DX12) may exhibit intermittent corruption when switching graphics quality settings. It is recommended to use
default Vulkan API to avoid corruption.
▪ PugetBench for Davinci Resolve Studio* may experience an intermittent application crash while running the benchmark.
Recommendation is to change the timeout slider to 1500 seconds or higher, to wait for each test to complete, in PugetBench*
benchmark settings.
Intel® Core™ Ultra Series 1 with built-in Intel® Arc™ GPUs:
▪ Battlefield 6* (DX12) may exhibit intermittent corruptions on certain maps during gameplay.
Intel® Core™ Ultra Series 2 with built-in Intel® Arc™ GPUs:
▪ Call of Duty Black Ops 6* (DX12) may exhibit intermittent corruptions on certain water surfaces during gameplay.
▪ Battlefield 6* (DX12) may exhibit intermittent corruptions on certain maps during gameplay on some notebooks with Intel® Core™
Ultra Series 2 with built-in Intel® Arc™ GPUs.
▪ Topaz Video AI* may experience visual artifacts when using certain AI models.
Intel® Graphics Software Fixed Issues:
• Certain operations in Display page may not be intermittently functional after disconnecting and reconnecting monitors via a dock.
Intel® Graphics Software Known Issues:
▪ When using the settings, preferences, reset all settings option in Windows 10 the application may experience an intermittent crash.
Settings can be reset from individual pages without issue.
▪ Intel® Graphics Software may sometimes experience a single application crash on the first re-arrange of metrics within the select
metrics window. Subsequent usage will not be affected by this crash again.
▪ Combined Display may intermittently not function as expected while combining displays or resetting settings.
Intel® Graphics Software Performance Tuning (BETA):
▪ Intel® Graphics Software Performance Tuning is currently in Beta. As such, performance and features may behave unexpectedly. Intel®
will continue to refine the Performance Tuning software in future releases.
o In multi-GPU scenarios with two performance tuning capable devices, the performance tuning page may attempt to apply changes
to one or more devices at once rather than individually based on the GPU selector.
Notes:
▪ Take your system lighting to the next level with Intel® Arc™ RGB Controller. Intel® Arc™ RGB Controller was custom designed to allow users
to harness 90 individually addressable LEDs on Intel® Arc™ A770 Graphics Limited Edition cards. Intel® Arc™ RGB Controller is available to
download here.
o Supported on Intel® Arc™ A770 Graphics Limited Edition on Windows®10 and Windows®11.
o Intel® and Cooler Master* collaborated on the creation of this software.
o For more information on how to enable the RGB lighting for your Intel® Arc™ A770 Graphics Limited Edition card, see the Intel®
Arc™ A-Series Graphics – Desktop Quick Start Guide
Date: December 3, 2025
Driver Version: 32.0.101.8331 WHQL
Fixed Issues:
Intel® Arc™ B-Series Graphics Products:
▪ Battlefield 6* (DX12) may exhibit corruptions in underwater scenes on certain maps.
Intel® Core™ Ultra Series 2 with built-in Intel® Arc™ GPUs:
▪ Battlefield 6* (DX12) may exhibit corruptions in underwater scenes on certain maps.
Known Issues:
Intel® Arc™ B-Series Graphics Products:
▪ Call of Duty Black Ops 6* (DX12) may exhibit intermittent corruptions on certain water surfaces during gameplay.
▪ Europa Universalis V* (DX12) may exhibit intermittent corruption when switching graphics quality settings. It is recommended to use
default Vulkan API to avoid corruption.
▪ PugetBench for Davinci Resolve Studio* may experience an intermittent application crash while running the benchmark.
Recommendation is to change the timeout slider to 1500 seconds or higher, to wait for each test to complete, in PugetBench*
benchmark settings.
Intel® Arc™ A-Series Graphics Products:
▪ Marvel’s Spider-Man 2* (DX12) may experience an application crash with Ray-Tracing and XeSS enabled.
▪ Europa Universalis V* (DX12) may exhibit intermittent corruption when switching graphics quality settings. It is recommended to use
default Vulkan API to avoid corruption.
▪ PugetBench for Davinci Resolve Studio* may experience an intermittent application crash while running the benchmark.
Recommendation is to change the timeout slider to 1500 seconds or higher, to wait for each test to complete, in PugetBench*
benchmark settings.
Intel® Core™ Ultra Series 1 with built-in Intel® Arc™ GPUs:
▪ Battlefield 6* (DX12) may exhibit intermittent corruptions on certain maps during gameplay.
Intel® Core™ Ultra Series 2 with built-in Intel® Arc™ GPUs:
▪ Call of Duty Black Ops 6* (DX12) may exhibit intermittent corruptions on certain water surfaces during gameplay.
▪ Battlefield 6* (DX12) may exhibit intermittent corruptions on certain maps during gameplay on some notebooks with Intel® Core™
Ultra Series 2 with built-in Intel® Arc™ GPUs.
▪ Topaz Video AI* may experience visual artifacts when using certain AI models.
Intel® Graphics Software Fixed Issues:
• Certain operations in Display page may not be intermittently functional after disconnecting and reconnecting monitors via a dock.
Intel® Graphics Software Known Issues:
▪ When using the settings, preferences, reset all settings option in Windows 10 the application may experience an intermittent crash.
Settings can be reset from individual pages without issue.
▪ Intel® Graphics Software may sometimes experience a single application crash on the first re-arrange of metrics within the select
metrics window. Subsequent usage will not be affected by this crash again.
▪ Combined Display may intermittently not function as expected while combining displays or resetting settings.
Intel® Graphics Software Performance Tuning (BETA):
▪ Intel® Graphics Software Performance Tuning is currently in Beta. As such, performance and features may behave unexpectedly. Intel®
will continue to refine the Performance Tuning software in future releases.
o In multi-GPU scenarios with two performance tuning capable devices, the performance tuning page may attempt to apply changes
to one or more devices at once rather than individually based on the GPU selector.
Notes:
▪ Take your system lighting to the next level with Intel® Arc™ RGB Controller. Intel® Arc™ RGB Controller was custom designed to allow users
to harness 90 individually addressable LEDs on Intel® Arc™ A770 Graphics Limited Edition cards. Intel® Arc™ RGB Controller is available to
download here.
o Supported on Intel® Arc™ A770 Graphics Limited Edition on Windows®10 and Windows®11.
o Intel® and Cooler Master* collaborated on the creation of this software.
o For more information on how to enable the RGB lighting for your Intel® Arc™ A770 Graphics Limited Edition card, see the Intel®
Arc™ A-Series Graphics – Desktop Quick Start Guide
Wenn ich normale Benchmarks mache (CrystalDiskMark und AS SSD Bench), sind die Werte bei beides Cases ziemlich gleich. Wenn ich aber in dem Programm "MiniTool Partition Wizard" einen Oberflächentest mache, kommen massiv unterschiedliche Werte raus. Sprich: das eine Case ist mit ca. 5500 MB/min (ca. 92 MB/s) geradezu schneckenlangsam im Vergleich zu dem anderen Case mit ca. 73000 MB/min (ca. 1216 MB/s). Und das spiegelt sich auch genauso in der Dauer des Test wider.
Aber warum ist das so? Liegt das einfach am verwendeten Chipsatz im Case oder was ist der Grund dafür? Den einzigen Feature-Unterschied, den ich sehe, ist, dass das Orico-Case auch SATA-Laufwerke unterstützt...
Miniaturansicht angehängter Grafiken
Zitat:
Zitat von IceKillFX57
(Beitrag 13846397)
DLSS dürfte eigentlich nicht nur für Gamer interessant sein.
Sowas in 3DS MAX,Blender, Maya oder VR außerhalb des Gaming dürfte auch gewünscht sein.
Das Ultra Performance Preset mit der Qualität von Performance wär echt was feines.
kommt in den Blender viewport mit der nächsten Version, DLSS ist aber fürs rendern nicht hilfreich weil keine temporale komponente. die denoiser sind dafür auch schon drin
Ich hab mir die Venedig Demo mal geladen und den Build mit UE5.4 und 5.7 verglichen.
Im CPU Limit ist 5.7 ca 45% schneller als 5.4.
Im GPU Limit sind es 15%.
Grafisch ist die Demo aber nicht wirklich beeindruckend. Keine Ahnung an was es liegt, aber nach Indy mit Pathtracing und DLSS RR sieht das irgendwie ziemlich veraltet aus. Vielleicht bin ich einfach nur von Pathtracing versaut... Aber ich denke das liegt zum großen Teil daran dass das nur ne Asset Demo ist und man sich beim Lighting nicht allzu viel Mühe gegeben hat.
Die letzten Nvidia Zorah demos sahen auch ohne RTX irgendwie besser aus.
Release Highlights
Although GeForce Game Ready Drivers and NVIDIA Studio Drivers can be installed on supported notebook GPUs, the original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM for recommended software updates for your notebook.
Game Ready for Battlefield 6: Winter Offensive
This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 4 technology including Battlefield 6: Winter Offensive and Call of Duty: Black Ops 7. In addition, support for 32-bit GPU-accelerated PhysX effects has been added for select classic titles on GeForce RTX 50 Series GPUs.
Fixed Gaming Bugs
Battlefield 6: Gaming stability issues [5582125]
Counter-Strike 2: Text may appear slightly distorted when in-game resolution is lower than the native resolution of the display [5278913]
Like a Dragon: Infinite Wealth: Light flickering after driver update on some system configurations [5432356]
Like a Dragon Gaiden: The Man Who Erased His Name: Corruption after driver update on some system configurations [5432356]
Black Myth: Wukong: Lower performance in driver branches newer than R570 [5562283]
Monster Hunter World: Iceborne: Some particle effects may be missing on GeForce RTX 50 Series GPUs [5546598]
Call of Duty: Black Ops 3: Gameplay becomes dim over time [5488108]
Madden 26: Stability issues [5535693]
Users running R580 branch drivers (58x.xx) or newer may observe lower performance in some games after updating to Windows 11 October 2025 KB5066835 [5561605]
The Witcher 3: Wild Hunt: Random corruption on main character's sword corruption [5363151]
Fixed General Bugs
Adobe Premiere Pro: Freeze During Export Using Hardware Encoding [5431822]
Sophos Home Antivirus: System stability issues [5581371]
Green line observed while viewing videos in Chromium browser on GeForce RTX 50 Series GPUs [5535388]
Support For Select, Classic, 32-Bit GPU-Accelerated PhysX Games
GeForce RTX 50 Series GPUs launched at the beginning of the year, alongside the phasing out of 32-bit support for CUDA. This meant that PhysX effects in a number of older, yet beloved games were not GPU-accelerated on GeForce RTX 50 Series GPUs.
We heard the feedback from the community, and with the launch of our new driver today, we are adding custom support for GeForce gamers’ most played PhysX-accelerated games, enabling full performance on GeForce RTX 50 Series GPUs, in line with our existing PhysX support on prior-generation GPUs.
By installing our new GeForce Game Ready Driver, the full GPU-accelerated PhysX experience can now be enjoyed in:
Alice: Madness Returns
Assassin’s Creed IV: Black Flag
Batman: Arkham City
Batman: Arkham Origins
Borderlands 2
Mafia II
Metro 2033
Metro: Last Light
Mirror’s Edge
Support for Batman: Arkham Asylum is planned to be added in the first part of 2026.
Zitat:
Zitat von raffa
(Beitrag 13848394)
Leider immer noch deutlich langsamer als unter Windows
Jetzt wär noch spannend, ob die CPU-Last in Linux vergleichbar ist mit Windows oder ob die Treiber generell komplett anders aufgestellt sind.
Am Samstag 06.12.2025 ist es soweit, um 20:30Uhr startet der Spaß. Wird auf Apple TV übertragen und es diverse Live-Ticker im Netz.
Die Barcelona Al(t)l Stars Truppe um Messi von Inter Miami gegen die Vancouver Whitecaps mit Thomas Müller. Das wird richtig spannend. Müller hat in Vancouver eingeschlagen wie eine Bombe und hat sich voll ins Team integriert, bei inter Miami hingegen sind mit Messi, Suarez, Busquets, Alba, von Barca und De Paul von Athletico eine beachtliche Anzahl von La Liga Spielern im Aufgebot.
Zitat:
Zitat von Dorn
(Beitrag 13848179)
Zusätzlich kann man sogar per FPS Limit den Verbrauch senken. :biggrin:
Wenn man ganz hart ist, DLSS und Frame Generation Regler bis zur Schmerzgrenze setzten. ;D
Bis zu MFG x3 empfinde ich das auch wirklich ein valides Argument. Je nach Spiel liegst du da bei einer Latenz zwischen 40 und 60 ms, zumindest unter 4K. Das geht absolut klar.
Genau deshalb ist eine 5070 Ti für 4K auch wesentlich besser geeignet als es die 4070 Ti jemals war.
Unter 1440p kannst du dann richtig sparen. Das Transformermodell auf „Qualität“ sieht schon sehr gut aus, und unter 4K macht selbst „Balanced“ noch ein hervorragendes Bild.
Da fragt man sich wirklich: Wozu brauche ich eigentlich so einen dicken Stromschlucker wie die 5090 im Rechner? Nvidia macht sich da die Konkurrenz im Grunde selbst.
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Zitat:
Moore's Law Is Dead(in Textform, daneben natürlich auch als Video) berichten Hintergründe zur galoppierenden Speicher-Krise. So soll der initiale Auslöser des ganzen in den OpenAI-Deals mit Samsung und SK Hynix liegen, welche zum 1. Oktober verkündet wurden. Selbigen ist zwar eine Wafermenge (900'000 pro Monat) zu entnehmen, nicht aber direkt eine daraus folgende Marktbedeutung. Laut MLID soll der Umfang des Deals mit beiden Speicherchip-Herstellern damit jedoch bei satten 40% von der weltweiten Jahresfertigung an DRAM liegen – was grob zu passen scheint, für das Jahr 2025 werden laut SEMI ca. 2,29 Mio. Wafer pro Monat für die DRAM-Fertigung veranschlagt. Und 40% davon sind dann natürlich ein monströser Einschnitt in die Angebots-Kapazität für die restlichen Marktteilnehmer – dies muß einfach in heftigen Preissteigerungen resultieren, vor allem weil eine entsprechende Kapazitätsausweitung eben nicht so schnell zu realisieren ist. Denkbarerweise markierte der 1. Oktober Branchen-intern den Beginn von umfassenden Hamsterkäufen – weil jedem (professionellen) Abnehmer klar war, dass es mittelfristig zu echten Lieferengpässen kommen und es daher ohne große eigene Vorratshaltung nicht gehen wird. Die aktuellen Pre
Die ersten Preiserhöhungen bei Grafikkarten sind schon am Markt agenkommen.
Nvidia will seine GPU nun ohne RAM verkaufen. Bisher war GPU+RAM verpflichtend zu kaufen.