Forenneuigkeiten

NVIDIA GeForce Game Ready-Treiber 595.71

Neue Forenbeiträge - Mo, 02.03.2026 14:03
Game Ready:
Resident Evil Requiem, Marathon

Artikel über den Treiber:
https://www.nvidia.com/en-us/geforce...-ready-driver/

Direkter Download:
https://us.download.nvidia.com/Windo...l-dch-whql.exe

Release notes:
https://us.download.nvidia.com/Windo...ease-notes.pdf

Feedback thread:
https://www.nvidia.com/en-us/geforce...released-3226/

Fixed Gaming Bugs:
The Ascent: Intermittent black bar on top of screen on GeForce RTX 50 Series GPUs [5859818]
Total War: THREE KINGDOMS: Green artifacts appear on GeForce RTX 50 series [5745647]
FINAL FANTASY XII The Zodiac Age crashes with fatal error after driver update [5741199]
Call of Duty Modern Warfare (2019) displays image corruption after driver update [5733427]
Quantum Break: Performance drops significantly on Act 4 Part 1

Fixed General Bugs:
595.59: HW monitoring softwares not detecting all fans on the GPU [5934264]
595.59: One or more fans not spinning on GPUs after driver update [5934333]
Blackmagic Design: AV1 decode crash with multiple obu in one packet [5671098]

Open Issues:
---
Kategorien: 3DCenter Forum

PC-Zusammenstellung, Budget: 1500 €

Neue Forenbeiträge - Mo, 02.03.2026 13:00
Zielauflösung FullHD bis WQHD - am besten ein White Build.

Es wird nur der Rechner gebraucht. OS = Win11 Pro

Ob AMD oder Intel egal...AMD oder NVidia egal, kann auch gerne eine Intel ARC dabei sein.

Was nimmt man hier am besten. :)
Kategorien: 3DCenter Forum

nVidias Deep Learning Super Sampling - DLSS 2.x, DLSS 3.x, DLSS 4

Zitat: Zitat von robbitop (Beitrag 13890055) Der Fakt dass FSR4.1 nicht mehr overhead zu kosten scheint (also das Modell auch nicht wesentlich mehr Parameter hat) impliziert ja auch dass Verbesserungen in der Gesamtheit potenziell limitiert sind und dann eher insgesamt bessere tradeoffs erzielt werden sollen. Grundlegende Änderungen wird es nicht gegeben haben, ja. Die Versionierung 4.1 impliziert das ebenfalls.

The Last Caretaker

Neue Forenbeiträge - Mo, 02.03.2026 09:31
Das Game ist absolut nice :D
https://store.steampowered.com/app/1...ast_Caretaker/

The Last Caretaker kann ich nur wärmstens empfehlen. Man spielt den letzten Roboter auf der Welt und versucht, die Menschheit wiederzubeleben. Es ist unglaublich gut eine einzigartige Genre-Mischung mit einem großartigen Setting.

Es hat zwar den ganzen Kram, den keiner braucht – DLSS, RT, Frame Generation, integrierten Benchmark und so weiter aber das Spiel selbst ist einfach stark.

Gibt sogar ne Demo.

€: Das Game mag schnelle HW.
Kategorien: 3DCenter Forum

RGB- und Lüftersteuerung im O11D EVO RGB - wie am sinnvollsten lösen?

Neue Forenbeiträge - Mo, 02.03.2026 09:27
Ich möchte meine vorhandene Hardware in ein Lian Li O11D EVO RGB Gehäuse „umsetzen“. Wie würdet Ihr am besten Lüfter und RGB zur einfachsten Überwachung/Steuerung anschließen bei den folgenden vorhandenen RGB-Komponenten und Controllern?

Mit welcher Software wäre es denn möglich, die RGB-Beleuchtung außerhalb des Lian Li Kosmos mit zu synchronisieren? Thx...

Lian Li O11D EVO RGB Gehäuse
Lian Li EDGE GOLD 1200 80 PLUS Gold Netzteil mit USB- und PWM-Lüfter-Hub
Lian Li HydroShift II LCD-S 360TL
6x Lian Li UNI FAN SL-INF 140 ARGB Reverse Blade
1x Lian Li UNI FAN SL-INF 120 ARGB PWM
1x Lian Li UNI HUB SL-INF Controller
ZOTAC GAMING GeForce RTX 5090 AMP Extreme INFINITY
64GB Kingston FURY Beast RGB
ASRock Steel Legend WiFi AMD B850 mit AMD Ryzen 7 9800X3D
Kategorien: 3DCenter Forum

NVIDIA GeForce Game Ready-Treiber 591.86

Grafikkarten - Mo, 02.03.2026 08:42
Zitat: Zitat von qu3x^ (Beitrag 13889956) Nvidia scheint den Treiber inzwischen zurück gezogen zu haben.
[ ] Thread gelesen

NVIDIA GeForce Game Ready-Treiber 595.59

Grafikkarten - So, 01.03.2026 17:41
Der Treiber fixt eine Frame Time-Regression mit FG + Vsync auf Blackwell. Immerhin.
Bei forciertem AF und insbesondere DX11 aber offenbar keine Verbesserung feststellbar. Weiß echt nicht, was daran so schwer sein soll.

Zitat: Your program implements three key mitigations against texture filtering corruption when anisotropic filtering is forced:

1. Skip Non-Mipmapped Textures (Primary Fix)
The code detects and skips samplers targeting single-mip textures (non-mipmapped):
- D3D11/D3D12/Vulkan: Checks if MaxLOD == 0.0f or MinLOD == MaxLOD
- D3D9: Checks GetLevelCount() == 1 on the currently bound texture
The code comment explicitly states:
// Applying mip bias or AF to single-mip textures can cause GPU driver corruption
// on some hardware (e.g., Nvidia). D3D12 decouples samplers from textures, so we
// cannot check the texture's actual MipLevels here; this LOD-based heuristic covers
// the standard case where games set MaxLOD=0 for non-mipmapped samplers.
2. Skip Border-Addressed Samplers (Shadow Map Protection)
Samplers with border address mode (D3D11_TEXTURE_ADDRESS_BORDER, D3D12_TEXTURE_ADDRESS_MODE_BORDER, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER) are excluded, as these are commonly used for shadow map PCF sampling.
3. Preserve Comparison Filters
When converting filter types, the code preserves comparison modes to avoid breaking shadow map sampling:
bool comparison = (desc.Filter >= D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT);
desc.Filter = comparison ? D3D11_FILTER_COMPARISON_ANISOTROPIC : D3D11_FILTER_ANISOTROPIC;

Technical Challenge

The implementation was moderately challenging because:
1. API Decoupling: Modern graphics APIs (D3D11, D3D12, Vulkan) decouple samplers from textures. At sampler creation time, you don't know what texture will eventually be bound to it. The code uses LOD-based heuristics as a proxy.
2. Cross-API Consistency: The fix had to be implemented across 5+ different hook points:
- D3D9 (immediate mode state tracking)
- D3D10/D3D11 (sampler state objects)
- D3D12 (static samplers in root signatures + dynamic sampler descriptors)
- Vulkan (sampler create info in the validation layer)
3. Edge Cases: Games using MaxLOD=FLT_MAX with single-mip textures evade the heuristic, requiring bind-time tracking that adds complexity.

Could Nvidia Fix This Easily?

Yes, Nvidia could fix this more easily and more robustly at the driver level because:
| Aspect | Application-Level Fix | Driver-Level Fix |
|--------|----------------------|------------------|
| Texture Knowledge | Uses heuristics (LOD values) | Knows actual MipLevels |
| Timing | At sampler creation | At draw-time binding |
| Coverage | May miss edge cases | Perfect coverage |
| Performance | Zero overhead (already doing work) | Minimal overhead |
The driver has access to both the sampler state AND the actual texture resource at bind/draw time, so it could trivially skip AF when Texture.MipLevels == 1 without any heuristic guessing.

Real-time Raytracing

Raster halt nur noch hingeschissen. Auf der normalen PS5 also viel schlechtere Grafik als in Hellblade 2, wo das Self Shadowing mit SWRT gut funktioniert.
Will jetzt die neue RE aber auch nicht zu sehr bashen, die macht mit HWRT schon diverse Dinge besser als UE5.

AI/Machine Learning in Gaming

Zitat: Elite Dangerous Integration

This is a full integration with the game Elite Dangerous. The AI has access to live ship telemetry data, reacts to critical in-game events, and can use actions to control specific ship functions. We will publish dedicated characters for Elite later. https://www.patreon.com/posts/voxta-...-api-151927116

Wohl die erste nennenswerte AI Integration in ein Game. Wird wohl mit TTS/STT auch compatibel sein, mit den besten Audio LLMs. Multi-GPU ist dann Pflicht. Gutes LLM mit 14GB, TTS/STT 12Gb und eben noch das Game. Minimum Game 5070Ti 16Gb, minimum 4b LLM 3Gb, minimum STT+TTS ~8Gb. Also 2x 5070Ti min. Anforderung. Optimal 3x GPU 5090+3090+5070Ti.

Erfahrungen mit AM4 Ryzen, Mainboard, RAM

CPU's und Mainboards - So, 01.03.2026 09:07
Zitat: Zitat von aufkrawall (Beitrag 13889399) Danke für den ausstehenden Test!
Kimi-Zusammenfassung: Achso, das bezieht sich direkt auf die µarch. Ich dachte das wäre nur spezifisch für deine Software :redface:

DirectX 12 Ultimate und DirectStorage - NextGen-Gaming auf dem PC

Danke, aber hab ihn schon gefunden. Chip Online stellt ihn z.B. noch direkt auf deren Seite bereit.

FSR 4.1

Grafikkarten - Sa, 28.02.2026 09:31
Da wird es Mitte März wohl eine Überraschung womöglich geben und hat die Zeit genutzt um mehr RDNA 4 Karten an den Mann zu bringen!

FSR 4.1

Neue Forenbeiträge - Fr, 27.02.2026 22:40
Kategorien: 3DCenter Forum

Intel - Graphics Driver 32.0.101.8531

Neue Forenbeiträge - Fr, 27.02.2026 07:46
Es geht zu wie im Taubenschlag, diesmal non WQHL

Gaming Highlights:
Intel® Game On Driver support on Intel® Arc™ B-series, A-series Graphics GPUs and Intel® Core™ Ultra with built-in Intel® Arc™ GPUs
for:
▪ Marathon*
▪ Resident Evil Requiem*
▪ World of Warcraft: Midnight* (DLC)
Game performance improvements on Intel® Core™ Ultra series 3 versus Intel® 31.0.101.8509 software driver for9
:
• Witcher 3* (DX12)
o Up to 35% average FPS uplift at 1080p with High settings
Game performance improvements on Intel® Arc™ B-series Graphics GPUs versus Intel® 31.0.101.8509 software driver for10:
• Resident Evil Requiem* (DX12)
o Up to 7% average FPS uplift at 1080p with Ultra settings
o Up to 6% average FPS uplift at 1440p with Ultra settings
Game performance improvements on Intel® Arc™ A-series Graphics GPUs versus Intel® 31.0.101.8509 software driver for11:
• Resident Evil Requiem* (DX12)
o Up to 40% average FPS uplift at 1080p with Ultra settings
o Up to 30% average FPS uplift at 1440p with Ultra settings
Fixed Issues:
Intel® Core™ Ultra Series 3 with built-in Intel® Arc™ GPUs:
▪ John Carpenter’s Toxic Commando* (DX12) may experience an application crash during gameplay.
▪ PUBG: Battlegrounds* (DX12) may exhibit intermittent flickers in the game menu.
▪ Hogwarts Legacy* (DX12) may exhibit flickering corruption during cinematics in game.
Intel® Arc™ B-Series Graphics Products:
▪ John Carpenter’s Toxic Commando* (DX12) may experience an application crash during gameplay.
Intel® Core™ Ultra Series 2 with built-in Intel® Arc™ GPUs:
▪ John Carpenter’s Toxic Commando* (DX12) may experience an application crash during gameplay.
rs
© Intel Corporation. Intel, the Intel logo, and other Intel marks are trademarks of Intel Corporation or its subsidiaries.
*Other names and brands may be claimed as the property of others.
Known Issues:
Intel® Core™ Ultra Series 3 with built-in Intel® Arc™ GPUs:
▪ Naraka Bladepoint* (DX12) may experience an application crash with Ray Tracing settings enabled.
▪ The Finals* (DX12) may experience an intermittent application crash.
▪ No Man’s Sky* (VK) may exhibit corruptions on certain terrains during gameplay.
▪ Star Citizen* (VK) may experience an application crash on game launch.
▪ Mafia: The Old Country* (DX12) may experience an application crash during gameplay.
▪ Davinci Resolve Studio* may exhibit visual corruption in the viewport while resizing the window with HDR enabled.
▪ Topaz Video AI* may experience visual artifacts when using certain AI models.
Intel® Arc™ B-Series Graphics Products:
▪ Naraka Bladepoint* (DX12) may experience an application crash with Ray Tracing settings enabled.
▪ Call of Duty Black Ops 6* (DX12) may exhibit intermittent corruptions on certain water surfaces during gameplay.
▪ Dune: Awakening* (DX12) may exhibit flickering corruptions during gameplay.
▪ Star Citizen* (VK) may experience an application crash on game launch.
▪ PugetBench for Davinci Resolve Studio* may experience an intermittent application crash while running the benchmark.
Recommendation is to change the timeout slider to 1500 seconds or higher, to wait for each test to complete, in PugetBench*
benchmark settings.
▪ Topaz Video AI* may experience visual artifacts when using certain AI models.
Intel® Arc™ A-Series Graphics Products:
▪ PugetBench for Davinci Resolve Studio* may experience an intermittent application crash while running the benchmark.
Recommendation is to change the timeout slider to 1500 seconds or higher, to wait for each test to complete, in PugetBench*
benchmark settings.
▪ Topaz Video AI* may experience visual artifacts when using certain AI models.
Intel® Core™ Ultra Series 1 with built-in Intel® Arc™ GPUs:
▪ Battlefield 6* (DX12) may exhibit intermittent corruptions on certain maps during gameplay.
▪ Topaz Video AI* may experience visual artifacts when using certain AI models.
Intel® Core™ Ultra Series 2 with built-in Intel® Arc™ GPUs:
▪ Call of Duty Black Ops 6* (DX12) may exhibit intermittent corruptions on certain water surfaces during gameplay.
▪ Battlefield 6* (DX12) may exhibit intermittent corruptions on certain maps during gameplay on some notebooks with Intel® Core™
Ultra Series 2 with built-in Intel® Arc™ GPUs.
▪ No Man’s Sky* (VK) may exhibit corruptions on certain terrains during gameplay.
▪ Topaz Video AI* may experience visual artifacts when using certain AI models.
We continuously strive to improve the quality of our products to better serve our users and appreciate feedback on any issues you discover and
suggestions for future driver releases. If you have an issue to submit, please follow the guidance found here Default level information for reporting
Graphics issues.
Intel® Graphics Software Known Issues:
▪ When using the settings, preferences, reset all settings option in Windows 10 the application may experience an intermittent crash.
Settings can be reset from individual pages without issue.
▪ Intel® Graphics Software may sometimes experience a single application crash on the first re-arrange of metrics within the select
metrics window. Subsequent usage will not be affected by this crash again.
▪ Intel® Graphics Software may sometimes experience an application crash while navigating between pages using keyboard.
▪ Performance metrics on Intel® Graphics Software may not show actual values on certain configurations when both Integrated and
Discrete adapters are enabled.
Kategorien: 3DCenter Forum

Suche Gratisspiele oder Demos ohne Registrierung

Neue Forenbeiträge - Do, 26.02.2026 21:19
Mahlzeit,

Ich würde gern auf PCs die ich so übergebe zur Demonstration
Irgendwas vor installieren um die Fähigkeiten und die Funktion
Bei Übergabe zu demonstrieren.

Ich suche entsprechend irgend was mit ansprechender 3d Optik was gratis
Oder sehr günstig ist und kein Konto Vorraus setzt.
Letzteres ist ein wirkliches Problem.
Ich möchte mich halt nicht auf PCs irgendwo einloggen die ich aus der der Hand gebe.
Steam und Epic und der gleichen sind daher leider keine Option

Hat einer ne Idee was man da machen kann?
Google versteht mein Problem nicht
Kategorien: 3DCenter Forum

AMD Software: Adrenalin Edition 26.2.2

Neue Forenbeiträge - Do, 26.02.2026 17:59
Highlights

New Game Support
  • Resident Evil Requiem
  • Marathon

Fixed Issues:
  • Intermittent application crash or driver timeout may be observed while playing Roblox Player (Car Zone Racing & Drifting) when task switching between media on Radeon™ RX 7000 series products.
  • Texture flickering or corruption may appear while using Windows desktop applications with Instant Replay and Record Desktop enabled on Radeon™ RX 7000 series products.

Known Issues
  • Intermittent application crash or driver timeout may be observed while loading a saved game in Cyberpunk 2077 with Path Tracing enabled. AMD is actively working on a resolution with the developer to be released as soon as possible.
  • Intermittent application crash or driver timeout may be observed while playing Battlefield™ 6 on AMD Ryzen AI 9 HX 370. AMD is actively working on a resolution with the developer to be released as soon as possible.
  • Texture flickering or corruption may appear while playing Battlefield™ 6 with AMD Record and Stream on some AMD Graphics Products.
  • AMD FSR Upscaling and AMD FSR Frame Generation may show as inactive in AMD Software: Adrenalin Edition when playing Yakuza Kiwami 3 & Dark Ties, Call of Duty®: Black Ops 7, and Resident Evil Requiem when enabled on Radeon™ RX 9000 series graphics products.

Download: https://www.amd.com/en/resources/sup...IN-26-2-2.html
Kategorien: 3DCenter Forum

Marathon (Extraction-Shooter von Bungie)

Neue Forenbeiträge - Do, 26.02.2026 17:28


Heute ab 19:00 beginnt der Open Beta-Test:

https://store.steampowered.com/app/3065800/Marathon/

-----------------------------

Release der Full ist am 5.März. Ich bin gespannt!
Kategorien: 3DCenter Forum

Intel - Arc B580 Review-Thread

Grafikchips - Do, 26.02.2026 15:40
Intel Arc: Wundertreiber für Resident Evil Requiem? Mal sehen!

Battlemage profitiert nur im Promillebereich – Alchemist hingegen um stolze 43 (Raster) respektive 46 Prozent (Ray).

MfG
Raff

Frame Generation mit AFMF und FSR3-Mods (Fokus auf AMD)

Grafikkarten - Do, 26.02.2026 13:33
btw.
Das MFG-overide scheint auch in "Games" zu funzen, wo man per Setting nur einfaches FG angeboten bekommt,
z.Bsp. Wukong-Benchmark-Tool und Hitman3

btw.
inzwischen gibts die DLSS-Enabler Version "4.0.0.12 stabil"
sieht noch ein mue anders aus, ... müsste man mal irgendwo mit "forced FG" testen, auf RDNA3/4, mit RDNA2 wirds wohl
nicht so easy mit Streamline DLSSG.



erstmal nur ohne in Avatar, funzt genausogut wie ältere Versionen, MFG lässt sich im Gamemenü selbst wechseln
Miniaturansicht angehängter Grafiken      

NVIDIA GeForce Game Ready-Treiber 595.59

Neue Forenbeiträge - Do, 26.02.2026 12:56
Game Ready:
Resident Evil Requiem, Concord 3 ... ähhh, Marathon. ;D

Artikel über den Treiber:
https://www.nvidia.com/en-us/geforce...-ready-driver/

Direkter Download:
https://de.download.nvidia.com/Windo...l-dch-whql.exe

Release notes:
https://us.download.nvidia.com/Windo...ease-notes.pdf

Feedback thread:
https://www.nvidia.com/en-us/geforce...eleased-22626/

Fixed Gaming Bugs:
The Ascent: Intermittent black bar on top of screen on GeForce RTX 50 Series GPUs [5859818]
Total War: THREE KINGDOMS: Green artifacts appear on GeForce RTX 50 series [5745647]
FINAL FANTASY XII The Zodiac Age crashes with fatal error after driver update [5741199]
Call of Duty Modern Warfare (2019) displays image corruption after driver update [5733427]
Quantum Break: Performance drops significantly on Act 4 Part 1 [5607678]

Fixed General Bugs:
Blackmagic Design: AV1 decode crash with multiple obu in one packet [5671098]

Open Issues:
Zitat: February 26th, 11am PT Update: We have discovered a bug in the Game Ready and Studio 595.59 WHQL drivers and have removed the downloads temporarily while our team investigates. For users that have already installed this driver, or are experiencing issues with fan control, please roll back to 591.86 WHQL. https://www.nvidia.com/en-us/geforce...eleased-22626/
Kategorien: 3DCenter Forum
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